using UnityEngine;
using System.Collections;


public class HeroHittingEffect : MonoBehaviour
{
    public static HeroHittingEffect instance;

    void Awake()
    {
        instance = this;
    }

    /*
    public void Show(DieEffect effect,Transform target)
    {
        StartCoroutine(_Show( effect ,target));
    }

    public IEnumerator _Show(DieEffect effect,Transform target)
    {
        Debug.LogError("MonsterDieEffect" + effect + "  " + target);
        yield return null;
    }
*/

}
